Becoming (2002)   
New Media Installation; 
PC projection, custom software, variable size

                                   Becoming (2002), Installation view

Becoming is about space, expansion and displacement. It’s an abstract digital form that creates an infinity map that must be reproduced and reconstructed. This kind of real-time map generates unique moments rather then being a product of the past or a representation of a geographical taxonomy. Therefore, Becoming demonstrates a process rather than an object. 
Becoming
can be considered as a paraphrase on the ‘Game of Life’ or other Cellular Automata models.

Becoming consists of a square grid of blinking color cells generated by code. The color of each cell rapidly change and evolves according to simple basic evolution rules; when a cell’s color is identical to its neighbor it remains unchanged until one or more colors of neighboring cells “take over” the place. This process creates configuration of blocks of colors that operate under these rules. The piece operates in an infinite loop where each evolution cycle produces a different map and a different visual experience.

"...Becoming is not a correspondence between relations; But neither is it a resemblance, an imitation, or, an identification. Becoming is not an evolution, at least not an evolution by descent and filiations. Becoming is a verb with a consistency of its own; it does not reduce to, or lead back to, “appearing”, “being”, “equaling”, or “producing”; Becoming is anti-memory. There is no subject of the becoming except as a de-territorialized variable of the majority; there is no medium except as a de-territorialized variable of a minority; Unlike history, becoming cannot be conceptualized in terms of past and future; it passes between the two. Every becoming is a block of coexistence..."   -- A Thousand Plateaus, Deleuze and Guattari   

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