Landslide, 2004
New Media Installation, ~ 5'x7'x1'
Sandbox, Custom Software, PC, Projector

"...The territory no longer precedes the map, nor survives it... It is the map that precedes the territory - precession of
simulacra..." J. Baudrillard, Simulations

Landslide consists of a sandbox and a real-time animation. The 'virtual map' is generated in real-time by software code and merge with the physical sculpted surface, creating a possible changeable topography. These landscapes are a synthesis between the code and the territory.

The work is a direct conceptual continuation of my other piece, Becoming, and is an attempt to create an infinity map that must be reproduced and reconstructed. This kind of real-time map generates unique moments rather then being a product of the past or a representation of a fixed geographical taxonomy.

"...Shirley Shor’s “Landslide” is a complex, computerized video, projected onto a real sandbox. The video is an elegant, colorful real-time map that is constantly changing, while portraying geography, borders and power. Shor, who was born in Israel, is conscious of how quickly and easily borders can change. Her sandbox is a metaphor for worldwide conflicts, as she believes that combat ultimately begins in sandboxes with children competing with each other. .." -- LA Times